Motion towards the future:
Control has always been an obstacle with drones. It is basically like playing a video game, only when you hit game over, your drone is physically damaged and would need repair, or be destroyed entirely. Many drone designs have tried to make drone handling easy enough to be used by anyone, but most drones still have the same basic layout. The most common of these controllers look oddly similar to video game controllers; you have your basic directions, power up, activate, etc. However, not everyone has grown up with these styles of controls. Not everyone grew up with a video game console near their TV screens. Have you ever wished as a kid for a game to be controlled simply by hand motion? Ever wished for drones to be easy enough to control while still retaining advanced directives to make it do tricks?
That is where the Supernova Drone comes in.
The Supernova Drone is created by a Canadian global toy company Spin Master, is designed to be controlled solely by your hand movement. Think of it as one of those Wii games, but without the hand stick controllers. One simple motion can call or repel the miniature drone around you.
Basic controls involve basic movements of hands, and while this all may seem very mundane to a more experienced drone user, it can definitely be the bridge to introducing the technology to kids, or maybe people who are a bit afraid of the concept of drones. For the more advanced users, the device also comes with advanced controls with equivalently advanced action on the drone’s end of things. The drone can be sent to fly in patterns, hover at an area, and many more.
I bet you are wondering about safety after reading this. After all, a drone complete with spinning propellers controlled by hands can sound incredibly dangerous. However, as you can see in the images above, the drone is encased in a sphere which protects the user’s hands from the spinning blades. Of course, children and inexperienced users should still be supervised when trying this device out for the first time.